﻿using System.Collections.Generic;
using System.Linq;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
using XNode;
using Node = XNode.Node;

namespace BearUtil
{
    [CreateNodeMenu(menuName:"自定义节点/合并选项"), Title("合并")]
    public class MergeNode : BearNode
    {
        [Input(ShowBackingValue.Never, ConnectionType.Override), HideLabel]
        public Node pre2;

        public override int type
        {
            get => (int) NodeType.MERGE;
        }

        /// <summary>
        /// 是否有输出数据
        /// </summary>
        public override bool OutputData
        {
            get => false;
        }
    }   
}
